LinkTargetIDList

Constructors

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constructor()
constructor(data: ByteReader)

Properties

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protected var modCount: Int
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var size: Int
open override val size: Int

Functions

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open override fun add(element: ItemID?): Boolean
open override fun add(index: Int, element: ItemID?)
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open override fun addAll(elements: Collection<ItemID?>): Boolean
open override fun addAll(index: Int, elements: Collection<ItemID?>): Boolean
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open override fun addFirst(p0: ItemID?)
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open override fun addLast(p0: ItemID?)
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fun <T> MutableList<T>.addMultiple(vararg entries: T)

Add multiple elements to a list in one go.

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open override fun clear()
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open override fun clone(): Any
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open operator override fun contains(element: ItemID?): Boolean
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open override fun containsAll(elements: Collection<ItemID?>): Boolean
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open override fun element(): ItemID?
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Check whether any entry in this list ends with the given string.

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open operator override fun equals(other: Any?): Boolean
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open fun forEach(p0: Consumer<in ItemID?>)
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open operator override fun get(index: Int): ItemID?
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open override fun getFirst(): ItemID?
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open override fun getLast(): ItemID?
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open override fun hashCode(): Int
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open override fun indexOf(element: ItemID?): Int
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open override fun isEmpty(): Boolean
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open operator override fun iterator(): MutableIterator<ItemID?>
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open override fun lastIndexOf(element: ItemID?): Int
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open fun linkBefore(p0: ItemID?, p1: LinkedList.Node<ItemID?>)
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open fun linkLast(p0: ItemID?)
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open override fun listIterator(): MutableListIterator<ItemID?>
open override fun listIterator(index: Int): MutableListIterator<ItemID?>
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match the given string against all regular expressions in this list.

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open fun node(p0: Int): LinkedList.Node<ItemID?>
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open override fun offer(p0: ItemID?): Boolean
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open override fun offerFirst(p0: ItemID?): Boolean
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open override fun offerLast(p0: ItemID?): Boolean
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inline fun <A, B> List<A>.parallelMap(context: CoroutineContext = newSingleThreadContext("parallelMap"), crossinline function: suspend (A) -> B): List<B>

Compute all elements in the list in parallel and continue when every element was computed.

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open override fun peek(): ItemID?
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open override fun peekFirst(): ItemID?
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open override fun peekLast(): ItemID?
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open override fun poll(): ItemID?
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open override fun pollFirst(): ItemID?
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open override fun pollLast(): ItemID?
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open override fun pop(): ItemID?
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open override fun push(p0: ItemID?)
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open override fun remove(): ItemID?
open override fun remove(element: ItemID?): Boolean
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open override fun removeAll(elements: Collection<ItemID?>): Boolean
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open override fun removeAt(p0: Int): ItemID?
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open override fun removeFirst(): ItemID?
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open override fun removeFirstOccurrence(p0: Any): Boolean
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open fun removeIf(p0: Predicate<in ItemID?>): Boolean
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open override fun removeLast(): ItemID?
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open override fun removeLastOccurrence(p0: Any): Boolean
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protected open fun removeRange(p0: Int, p1: Int)
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open override fun retainAll(elements: Collection<ItemID?>): Boolean
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open override fun reversed(): LinkedList<ItemID?>
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open override fun serialize(bw: ByteWriter)
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open operator override fun set(index: Int, element: ItemID?): ItemID?
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open fun sort(p0: Comparator<in ItemID?>)
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open override fun spliterator(): Spliterator<ItemID?>
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Check whether any entry in this list starts with the given string.

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open fun stream(): Stream<ItemID?>
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open override fun subList(fromIndex: Int, toIndex: Int): MutableList<ItemID?>
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open override fun toArray(): Array<Any>
open override fun <T : Any> toArray(p0: Array<T>): Array<T>
open fun <T : Any> toArray(p0: IntFunction<Array<T>>): Array<T>
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open override fun toString(): String
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open fun unlink(p0: LinkedList.Node<ItemID?>): ItemID?